The console versions of the game include the Osward Eugene Counter – essentially a device that lets you know when your console is about to die because there are too many assets on the screen at once. Playing the game on PS5 is also a treat, as you know your console isn’t going to blow up when you place down your fifteenth new rollercoaster and the game flips out on you. The creativity of theme park sims has always been its biggest draw, and Planet Coaster allows you to let your imagination scream if it wants to go faster. The heady balance of managing finances, ensuring customers are satisfied and adding more exciting rides and experiences to boost the value of your park are beset by the sheer enjoyment of creating your own theme park and designing some utterly bananas rollercoasters that will delight your customers. What sets Planet Coaster apart from those that game before it? Its spiritual successor vibes to Theme Park and Rollercoaster Tycoon are the beating heart of why Coaster works so well, but there’s a personality throughout that makes the entire experience sing. It might even be the best example the genre has yet had to offer. Whilst throughout the games you feel a significant amount of pressure from all angles, being able to play a game that allows you to kick back and simply control the ins and outs of a business, whether it be a hospital, a football team or in this case, a theme park, there’s something to be said about the zen like quality they can offer, and Planet Coaster, landing in a most shiny state on PS5, is no exception. There’s something oddly comforting about a simulator. Planet Coaster arrives on consoles and is an absolute delight.
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